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2014/12

Xanadu was an approach using gyroscope and accelerometer that can be embedded in
specific application 
for enhancing immersive environment in virtual reality.

Comparing to the traditional touch, flick, drag and pan way or with the help of on-screen joysticks of controlling the view of the 3D space inside a device, our application
featured a touchscreen-free mode with a “fixed” model associated with the real world coordinates. This provided the possibility of virtually touring the place in the handheld device in the same travel (locomotive) distance according to real world movement.

 

This 'Spatial Fixation' and 'Locomotion Capture' characteristics were two key innovations over traditional methods. We applied our approach onto Unity default demo AngryBots viewing camera. Also we implemented with the Forbidden City 3D model for virtual tour.


Our original idea was to utilize the handheld devices to virtually explore the world, with a future implementation of combining the augmented reality function. The well-known Pokémon Go released in July 2016 became a phenomenal game using the same idea.
 

Role in the team:

Lead designer

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